Marking 20 years after the legendary game hit the market across the Atlantic, offering players everywhere the means to become a rock star. Figuratively speaking, but try telling that anyone who has mastered the epic lengthy instrumental break before a packed living-room audience.
Created by the developers, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues moving along the screen synchronized to the music. Each riff corresponded to specific notes, creating the feel of an authentic live show.
Harmonix previously tried its hand with rhythm games before partnering with the publisher, which was acquired by the gaming giant during the mid-2000s. Together, they established the groundwork for an unlikely billion-dollar series which made a significant influence on numerous musicians included, showcasing decades-old groups to millions of younger players.
Michael Dornbrook, former COO from the developer, recalls the initial financial challenges in securing the recordings – despite the fact the first two games primarily featured cover versions.
“We rerecorded every song since the dollar figure prohibitive,” he explains. “Even with the necessary permissions by themselves, it was nearly impossible. We failed to secure bands like the Who – RedOctane had virtually no money, and our team was fairly certain the project would flop. But once Guitar Hero took off, and record sales airtime increased, all artists desired to participate.”
He continues: “Among the amazing things was the number of mothers and fathers got in touch and thanked us for introducing their children to the songs they loved. It became a multigenerational thing.”
Classic Rock Gains a New Audience
Irish blues-rock band one featured act included their track in the 2008 release the popular installment. Guitarist Paul Mahon remembers how the series revived older hits back into vogue: “Guitar Hero provided a larger, younger audience. Typically this had been seen as outdated material, however once it got featured on the game young people discovered it, suddenly it became trendy. That legitimised it, eliminating the outdated label. It provided all our music renewed popularity.”
In 2008, the band's debut album was still unreleased stateside, so Guitar Hero was a key medium of discovery for the group during their US tour opening for the rock giants. “The roadies had on Never Too Late on the tour bus, and several recognized us thanks to the game,” Mahon says.
Rock’s Heavyweight Titles Enduring Influence
Rock’s biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in dedicated game editions that focused on each band’s catalogue and associated stories, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly earned the group more money compared to their studio albums. It moved well over half a million copies in its first week, and demand for their songs rose significantly at a time when the music business faced decline.
Guitar Hero continues to inspire quick-handed fanaticism within the community. Recently, a streamer completed an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem made popular by the game – using a fan-made version, a no-cost alternative with almost identical gameplay and extensive personalization features. This track is challenging even in the hardest setting, let alone performed at double speed and without missing every one of the thousands of cues. The streamer claimed it took nine months to accomplish.
“The game offers a, fantasy thing. If you play other games, that doesn’t mean you should pick up actual weapons and enlist,” says musician Herman Li.
The band previously wrapped up a successful tour when Through the Fire and Flames appeared in the third game, yet he explains it made them a household name. “I recall our distributors calling to tell me that we were selling albums like crazy,” he says. “Popularity surged when we next toured, and we performed just before the headliners on the Mayhem festival.”
In fact, the band's visibility from Guitar Hero proved so vast that it threatened to eclipsing everything else accomplishments. Recently, the track featured in promotional material for a major film. “Previously I thought otherwise, but I’ve made peace with it,” he admits. “If you only listen to a single track, that's fine – each person has a unique musical journey and I'm pleased we played a role in fans' experiences”.
Enduring Impact of a Iconic Controller
The best promotion, be it for cars, clothes or video games, extends beyond than selling something – it inspires a longing. Was the game able to harness this? “Precisely what we were aiming to achieve,” Dornbrook says. “The excitement of being a rock star on the stage. From day one, the co-founders believed there’s an instinctive human desire to create songs, and their goal was to use technology to allow people to participate”.
The majority of Guitar Hero games came out over a mere five-year period between 2005 and 2010, featuring derivative titles like DJ Hero, including a turntable controller, and the band-focused game. After that, corporate focus on peripherals waned, aside from a short-lived revival several years later.
Titles like the fan project and newer releases have maintained the scene alive, with expectations of a new product from the founders on the way. Recently formed developers has entered production on its debut music game. The initial creators are both involved as special advisers. Are gamers prepared to welcome a new entry in the spirit of Guitar Hero?
“We thought those games could be similar to sports games allowing annual releases,” Dornbrook says. “There’s so much fresh tracks it could remain perennially popular, thus I remain hopeful. There’s no reason for it to persist for future fans.”